Dynamic Mesh CFD Study of Vehicles Driving in Opposite Directions
Dynamic Mesh CFD Study of Vehicles Driving in Opposite Directions
- Upon ordering this product, you will be provided with a geometry file, a mesh file, and an in-depth Training Video that offers a step-by-step training on the simulation process.
- For any more inquiries regarding the product, please do not hesitate to reach out to us at info@CFDLAND.com or through our online support assistant.
€150
A Vehicles Driving in Opposite Direction CFD analysis is a critical simulation for modern automotive design. Every time two cars pass each other on a road, they enter into a brief but intense aerodynamic battle. The air they push aside collides, creating complex, invisible waves of pressure and turbulence that can affect a car’s stability and, most importantly, its fuel efficiency. A Vehicle drag CFD study using powerful software like ANSYS Fluent is the best way to see and understand this interaction. Simple simulations with stationary cars cannot capture this physics because the entire event is transient—it changes with time as the cars move.
This is why engineers must use an advanced technique called Dynamic Mesh Fluent. A Vehicles Driving in Opposite Direction Fluent simulation with dynamic mesh allows the computer grid to deform and move along with the cars. This lets us accurately track how the aerodynamic forces, like drag, change at every moment: as the cars approach, as they are side-by-side, and as they move apart. This information is extremely valuable. It helps engineers design cars that are more stable and less affected by these passing forces. It also helps them understand real-world fuel consumption, as this extra drag from passing events can add up over a long highway trip. For the future of autonomous vehicles, understanding these forces is even more critical for ensuring safe and smooth control.

Figure 1: The top-down view of the two car models positioned for the start of the Vehicles Driving in Opposite Direction
Simulation Process: Fluent Dynamic Mesh Setup, Modeling the Transient Passing cars
The simulation process for this Vehicles Driving in Opposite Direction CFD study required building a virtual highway environment where two cars could realistically pass each other. The process began with creating two detailed 3D car models. A computational mesh was then generated around these cars, filling the air space with 1,258,834 tetrahedral cells. Tetrahedral cells are a good choice for this type of problem because they can easily fit around the complex, curved shapes of a car. The mesh was made very fine near the surfaces of the cars and in the space between them, as this is where the most important aerodynamic interactions happen.
The most critical part of the setup was enabling the dynamic mesh technology in ANSYS Fluent. This feature allows the mesh to move and adapt as the cars drive past each other. It uses two methods working together: smoothing deforms the existing mesh cells to follow the cars’ movement, while remeshing automatically deletes old cells and creates new ones in areas where the deformation becomes too large to maintain accuracy. To control the exact movement of the cars, a User Defined Function (UDF) was written in the C programming language. This custom code instructed Fluent to move each car at a constant velocity of 20 m/s towards the other, creating a realistic combined passing speed of 40 m/s. The UDF also controlled the rotation of the wheels, which is essential for an accurate drag prediction because rotating wheels create their own unique turbulence and affect the airflow under the car.

Figure 2: A schematic view of the tetrahedral mesh on the car surfaces
Post-processing: Engineering Investigation of the Passing Event
The simulation results provide a complete, millisecond-by-millisecond record of the aerodynamic forces during the passing maneuver. By investigating the contours and data plots, we can conduct a forensic analysis of the event to understand exactly what happened. First, we examine the moment of maximum interaction, when the cars are right next to each other. The pressure contour in Figure 3 and the velocity contour in Figure 4 show us the invisible battleground. The pressure contour reveals the two main components of drag. We see high pressure (red, up to +467 Pa) on the front of both cars where the air crashes into them. We also see large zones of low pressure (blue, down to -387 Pa) in the wake behind the cars where the air has separated. This push from the front and pull from the back is what creates aerodynamic drag.
The most interesting part is what happens between the cars. As the two vehicles pass, they squeeze the air in the narrow gap between them. The velocity contour (Figure 4) shows this air accelerating to very high speeds, up to 39.97 m/s. This high-speed jet of air creates a complex and chaotic pressure zone that pushes outwards on both cars. This interaction zone is the primary reason why the drag on both cars is higher when they pass each other than when they drive alone.

Figure 3: The static pressure contour from the Fluent dynamic mesh simulation at the moment of closest approach, showing the high-pressure zones (red, +467 Pa) and low-pressure zones (blue, -387 Pa) that generate drag.

Figure 4: The velocity magnitude contour showing the airflow patterns during the pass. It highlights the high-speed flow (up to 39.97 m/s) being squeezed between the cars and the low-speed, turbulent wakes behind them.
The drag coefficient plot in Figure 5 tells the complete story of the passing event over time. We can break this story into three clear chapters:
- Chapter 1: The Approach (Iterations 100-400): In this phase, the cars are driving towards each other. The drag coefficient is relatively stable and in a realistic range for a car (around 0.4 – 0.5). As they get closer, their pressure fields start to interact, and we can see the drag beginning to slowly rise.
- Chapter 2: The Pass (Iterations 400-600): This is the moment of maximum drama. As the cars are side-by-side, the aerodynamic interference is at its peak. The plot shows the drag coefficient spiking dramatically, reaching values between 0.8 and higher. This is the “passing penalty”—a sudden and significant increase in aerodynamic resistance caused by the interaction we saw in the pressure and velocity contours.
- Chapter 3: The Separation (Iterations 600-1000): After the cars have passed, their wakes continue to interact for a short time. We see the drag coefficient gradually decrease and begin to settle back down to its normal value as they move further apart.
An Important Note for the Engineers: The plot shows some peaks reaching a drag coefficient of 1.18. While a Cd over 1.0 is physically possible for very non-aerodynamic shapes, for a car, this is unusually high. This suggests a possible issue in the simulation setup, likely with the reference area used to calculate the coefficient. However, the overall trend of the plot—the clear and significant spike in drag during the pass—is physically correct and represents the most important achievement of this simulation.

Figure 5: The plot of the drag coefficient (Cd) versus simulation iterations, telling the full story of how the aerodynamic drag changes during the entire passing maneuver.
We pride ourselves on presenting unique products at CFDLAND. We stand out for our scientific rigor and validity. Our products are not based on guesswork or theoretical assumptions like many others. Instead, most of our products are validated using experimental or numerical data from valued scientific journals. Even if direct validation isn’t possible, we build our models and assumptions on the latest research, typically using reference articles to approximate reality.
Yes, we’ll be here . If you have trouble loading files, having technical problems, or have any questions about how to use our products, our technical support team is here to help.
You can load geometry and mesh files, as well as case and data files, using any version of ANSYS Fluent.
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